XR Studio HW04

Junke Chen
2 min readOct 6, 2020

1. What is difficult to grasp this week?

I think the “game score” part is a little bit hard to master. Now I can go through this task by pasting code, but I can’t remember the code without reference. I’ll practice more in the future work.

After seeing other fellow students, I felt I used to focus only on the basic logic of game design, but forget to create a well-construct background or setting for the game. In this week’s homework, I tried to fix this problem, but didn’t work out well, which I think maybe result from lack of game experience. It’s actually a big problem and I plan to gain more inspirations from well-designed 3D games.

2. Which are you excited to explore more?

I was super surprised to have a small glance of AR in last week’s class, which is entirely new to me. I understand why we continue to use addforce even if it’s always not that convenient with the keyboard.

I’m wondering if the plane covering sphere problem happens in the AR environment or it’s just a Unity problem.

And I also have a problem in this week’s homework, that is who to make a hole on a 3D object.

Game 01

I design a maze with some spinning coins. The player makes the sphere move through controlling the plane. Everytime the sphere touches a coin, it triggers a sound, plus one point of the score, the coin disappears and the next coin appears.

Game 02

Inspired by Rubik’s cube maze, I designed a 6-sided maze. (Due to the time issue and some unsolved problems, I only finished one side)

The player control the big hollow cube’s rotation to move the ball.

There is an entrance and an exit on each side linked to other sides.

There should be a lot of holes on each side, where the ball will fall inside and back to the starting point. I don’t know how to dig a hole on a 3D object and represented by a black sphere.

I also made a protective cover in order to prevent the ball from falling away.

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