1. Which were the most difficult to grasp among the topics discussed this week?

The hardest part of this lesson for me was prefab editing, as it’s always difficult to work with, and maybe I’ll use the mesh collider more in the future.

2. Which are you excited to explore more?

What can AR do with interactions other than add force/shrink/grow with button?

How does it further to a more interactive MR? (How to get off screen)?

Game Description

I made two distinct scenes with two terrains, and built a bridge in the middle, using basic interactions such as lowering, enlarging, rotating, etc. Finally, I used the up, down, left, right, and right buttons to make the ball cross the bridge from the snowy mountain to the meadow.

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1. Which were the most difficult to grasp among the topics discussed this week?

This time when moving the unity to the phone, I still didn’t go well. At first there were problems with wrong file names, then the mac didn’t recognize my oppo phone, so I had to download it from the Google Drive, as well as problems with the last part of…

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1. Which were the most difficult to grasp among the topics discussed this week?

There was nothing too difficult about the content of this week’s lesson, and since I was late with my homework, the biggest issues of the day, that is 3D modelling and mesh collider, had been resolved.

2. Which are you excited to explore more?

How to add more controls to the sphere, and how those controls are going to fit into the AR scenario.

Game Description

I tried to make a funnel and was hoping to be able to roughly calculate time, but in the end it didn’t work well enough because the size of the small ball was still too large compared to the size of the hole.

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